Mass Effect: Andromeda is set to release in North America on March 21st, while Europe is set for March 23rd arrival. With fewer than three weeks before release, BioWare/EA and nVidia have released more information about the graphics settings and options for PC, 4K screenshots using Ansel, and HDR in Mass Effect: Andromeda.
BioWare/EA recently put out the minimum and recommended system requirements for the PC version of Mass Effect: Andromeda, and nVidia followed-up with a preview of the graphical options menu. Users will be able to change and customize 16 graphical settings, including:
Anti-Aliasing
Chromatic Aberration
Ambient Occlusion
Effects Quality
Film Grain
Lighting Quality
Mesh Quality
Post-Processing Quality
Resolution Scaling
Shader and Shadow Quality
Terrain Quality
Texture Filtering
Vegetation Quality
These options have different settings, ranging from the usual Low-Ultra, which is great if you fall between the minimum and recommended system requirements.
NVidia and BioWare/EA also focus on the implementation of HDR in Andromeda, so players who have an HDR TV or an HDR G-Sync monitor will benefit from high-dynamic range. GamersNexus interviewed Fabrice Condominas, a producer at BioWare, about Mass Effect using HDR. Be sure to check that out if you are interested in HDR technology. NVidia also talks about Ansel and some of the screenshots they have taken directly from Andromeda’s raw gameplay, claiming none of the shots are photoshopped or post-processed in any way.
Just wanted to give a quick update on the state of Mass Effect: Andromeda, as we’ve followed it for a few years now. Be sure to check back for benchmarks and gameplay review after launch date.
Links: http://www.geforce.com/whats-new/articles/mass-effect-andromeda-pc-graphics-settings-4k-screenshots
Editorial: Ryan Greenberg