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The Micro

Vizati Review
PC
Editor rating
 
60
User rating
 
0.0 (0)
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Audiosurf

 
Audiosurf
Audiosurf
Audiosurf
Audiosurf
Editor rating
 
85 User rating
 
83 (2)

Vital Stats

Platform PC
Genre IndieCasualRacingMusic
Online/Multiplayer Leaderboards Only
Developer BestGameEver

Pulling together music and gaming, Audiosurf provides something for everyone.

Surfing your audio 24/7


The game mechanics of Audiosurf are relatively simple; the player maneuvers his/her ship across lanes in order to collect or avoid colored blocks. The player must touch at least three blocks of the same color to clear them and gain points. The higher the number of single-colored blocks connected, the more points earned when they’re cleared.  Mono, another game mode, sends only one color of blocks at the player, along with gray blocks.  The player must avoid these gray blocks since they do not disappear unless the player breaks them and takes a score deduction. The controls of your ship are straightforward: to move left and right, either use the arrow keys or move the mouse left to right, to use abilities, either left/right click or use the number keys.

Go Speedracer, go!


There are many different ships in Audiosurf each having its own ability.  The ships fall into three categories: Casual (Easy), Pro (Medium), and Elite (Hard). The easy category is divided into three different aircraft, with Mono, Pointman, and Double Vision.  Mono allows the player to focus on collecting, instead of arranging, their blocks by disabling all colors save one.  Pointman allows the player to grab blocks and hold onto them until he/she decides to drop it into position.  Double Vision places two cars on the track, allowing for mind-boggling two-car-at-once action, or co-op play from the same keyboard.  The Pro characters are: Mono Pro, Vegas, Eraser, Pointman Pro, Pusher, and Double V Pro.  The characters from Casual are simply harder versions of their counterparts. Vegas allows the player to shuffle the blocks they’ve collected, hopefully making the arrangement of three adjacent blocks easier. Eraser can destroy blocks of a specified color, clearing space for others, and Pusher can send blocks to the lane left or right.  The Elite characters are simply harder versions of the Pro characters, excluding Vegas.  There is also “Ironmode” for those who simply can’t make the game hard enough.

How would you describe your racetrack? I’d say it’s a “bun-chik-chik-bun-chika-chik”


The most intuitive part of Audiosurf is the option to use any song you want, including your personal library, Steam games (it comes with many Orange Box songs), or the built-in radio stations.  Audiosurf generates a track that follows the music, no matter its intensity. The track swerves, twists, and changes in slope to provide a smooth, colorful ride. The faster paced the song, the faster the track. The busier the song, the more traffic there will be on the track. For example, an acoustic guitar song will have a relatively low amount of blocks to collect, whereas a techno song will send wave after wave of blocks.  Audiosurf accepts CD, mp3, wma, ogg, flac, and iTunes music files. If you are tired of your own music, or don’t have any on your computer, you can play songs from the Audiosurf radio, which is updated constantly with new songs.  After you’re done playing, you can view scores from all around the world from other people who have played the same song.

Colored tracks are the best tracks


The Good: The game’s fun. The ability to use your own music greatly enhances customization, allowing for an intense game or a slow relaxing game whenever you feel like it. The graphics are perfect for the game; they’re beautiful and fit the theme. You also can play for as long as you want - if you only have 5 minutes, play a 5 minute song.  Low-cost, at a base of $10 and holiday special of $2.49.

The Bad: The novelty can quickly wear off when you have other things to do, and realize you could just listen to your music and get them done.  On rare occasion, the algorithms used to create the track won’t match the beat of your song.  Bugs can occur, such as one where the screen is supposed to be black, but is instead white, preventing you from seeing the white track.  The score database is hard to use since songs are not labeled the same on every computer, and the scores are compared using their name. There’s a limit on the length of the songs you can use, it’s around 20 minutes.

Editor review

Decree:
 
85


FOR THE WIN!!!

~Patrick "TinyDancer" Donovan
 
 


User reviews

Average user rating from: 2 user(s)

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83   (2)
 
 
Decree:
 
87
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0 of 0 people found the following review helpful
Epic The best part about this game is definitely that you get to choose your own music, and the game renders a track based on the bpm of the music that you chose. I find it really fun to set it to techno and try not to fail. What I found cool was that you can set the game up to just play songs, and you can watch all the pretty colors fly across the screen.
Lame It's really only fun for one or two songs, then its repetitive. Unless you have a huge library of music your basically limited to what you've got.
Overall This game is really fun for a short sit down in between classes on your laptop or you just need to kill 10 minutes before some friends come over. I'd recommend it for the fun factor and the cheap price.
 
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78
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Lelldorianx Reviewed by Lelldorianx
May 22, 2009
Top 10 Reviewer
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Last updated: May 22, 2009
2 of 2 people found the following review helpful
Epic Surfing tunes in a unique environment, entirely rendered by music YOU choose, opens up a whole new field of possibilities in racing / indie games. No longer do you have to listen to music without anything else to do - you can listen to your music AND play a game. Excellent :)
Lame The game gets repetitive... fast. The radio has very few challenging songs. The game's song-track renderer is not always accurate (fast-paced rock songs sometimes get easier tracks when compared against even "Still Alive" from Portal). The game occasionally glitches when loading songs. If you use Zune for your music, forget it. The tracks are all encoded and cannot be played here half the time (not a point against Audiosurf, but against Microsoft certainly). Radios need improvement. Meh :/
Overall If a future expansion comes out, or something that is based on Audiosurf, the best possible scenario would be if they could tie web-based music (radios, Dizzler, etc.) into the game's tracks; this would mean you can listen to more randomized music, and not necessarily just your songs over and over.

All-in-all, the game is great for when you have a few minutes of downtime before you go out somewhere, and if you normally listen to music in that downtime, now you can do something (arguably) "more productive", or in the least, more entertaining.
 
 
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